The phenomenon known as the “digital divide” is __________.

a)the difference between students who use the Internet for entertainment purposes, such as movies, games, and gambling, and students who use the Internet for schoolwork
b)the difference between the computer-savvy generation of the past decade and their parents, who have less computer experience
c)the challenge involving socioeconomic status, race, and ethnicity, in which poorer adolescents and members of minority groups have less access to computers than do more affluent adolescents
d)the difference between educators who believe that computers need to be integrated more into the curriculum and educators who argue for a more traditional educational experience for students

Answer: c

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